Ubisoft Details Assassin’s Creed Unity Third Patch, How You Can Improve FPS, NPCs Size Not Associated With Performance Issues & More
Ubisoft via Assassin’s Creed Live Update website has revealed the facts regarding third patch for Assassin’s Creed Unity. The u pdate will address a few of the technical and gratifaction issues. Additionally for this, Ubisoft mentioned that many NPCs aren’t the main cause game’s performance issues (as earlier as reported by many critics).
“Though crowd size was something we checked out extensively pre-launch, it’s something we always keep an eye on. We’ve just finished a brand new round of tests on crowd size but have discovered it’s not associated with this issue and doesn’t improve frame rate, so we are departing crowds because they are
We’ve detected a definite discrepancy between what we should noticed in the pre-launch versus publish-launch atmosphere. Regardless of our testing, it appears as though the instruction queue has become overloaded and impacting performance. We’ve several fixes we’re exploring at this time and continuously update you with this progress of what’s working and just how rapidly we are able to implement these fixes hanging around within the days ahead.
We are working very difficult to see these changes folded in Patch 3, but because we are still testing our fixes we have to be conservative with any estimates so far as ETA is worried.
In addition, Ubisoft stated that team of developers behind Assassin’s Creed Unity wishes to improve game’s frame-rate issues by tuning how a computing jobs are prioritized and parallelized through the processor cores and tweaking performance for achieve high points in the camera swooping sequence.